Era dos Grimórios Magic Types: The 3 Categories and How You Encounter Them
Era dos Grimórios has three magic types — Common (Comum), Ancestral and Primordial — and you get your first magic from 3 Grimoire Spins at Level 1.
Era dos Grimórios [BETA] doesn't make you wait for magic. The official description names three magic types — Common (Comum), Ancestral and Primordial — and a brand-new account rolls its first grimoire within the opening minutes of play, straight from a welcome gift at Level 1.
Quick answer
Era dos Grimórios has three magic types: Common (Comum), Ancestral and Primordial, named together in the official game description under its Magia Única (Unique Magic) tagline. New players encounter their first magic through 3 Grimoire Spins from the Level 1 welcome gift: claim the gift, roll in the Grimoire menu and keep the grimoire you land on — one recorded fresh-account run kept a Water grimoire.
- Common (Comum), Ancestral and Primordial are the three magic categories the official description names
- The Level 1 'Welcome to Grimoire Era!' gift grants 3 Grimoire Spins behind a CLAIM button
- The Grimoire spin menu offers Roll - 1 Spin plus Skip and Auto toggles and a Buy Spins option
- A rolled grimoire supplies an equipped skill used alongside melee punches in combat
The three magic types in Era dos Grimórios
The game's official description puts its magic under one headline: "Magia Única" ("Unique Magic"). The line that follows names every magic category the game advertises: "Descubra e domine a magia Comum, Ancestral e Primordial" — "Discover and master Common, Ancestral and Primordial magic." Those three names, in the order the description lists them, are the magic types in Era dos Grimórios:
- Common (Comum) — the first named category. Full profile: Era dos Grimórios Common magic.
- Ancestral — the second named category. Full profile: Era dos Grimórios Ancestral magic.
- Primordial — the third named category. Full profile: Era dos Grimórios Primordial magic.
The description stops at the names. It does not quantify what separates Common from Ancestral from Primordial: no rarity percentages, no strength comparisons and no unlock requirements appear anywhere in the official text, so treat any tier ranking or spin-odds claim as unverified rather than official. The names also carry a condition worth knowing — Era dos Grimórios is in BETA, and this wording is the developer-authored description on the official Roblox page as it stands now. For how the whole system fits together, see the Era dos Grimórios magic system overview.
How you first encounter magic: the Level 1 Grimoire Spins
You meet the grimoire system immediately. A fresh account spawns in the round stone tower hall, and right there the "Welcome to Grimoire Era!" welcome-gift dialog offers 3 Grimoire Spins behind a CLAIM button — at Level 1, before the starting quests have sent you anywhere.
Checklist
- Claim the welcome gift
At Level 1, accept the 'Welcome to Grimoire Era!' dialog and press CLAIM to receive 3 Grimoire Spins.
- Open the Grimoire spin menu
The menu centers on Roll - 1 Spin and also shows Skip and Auto toggles plus a Buy Spins option.
- Roll and keep your grimoire
A spin produces a grimoire you keep. In the recorded fresh-account run, the roll ended as a Water grimoire.
- Take the skill into combat
The rolled grimoire supplies an equipped skill that you use alongside regular melee punches.
What you keep is usable right away. In that same recorded run, the first fights against Lv. 1 Bandits in the Hayvale farm fields were fought with melee punches plus the equipped Water skill — the rolled grimoire supplying the skill half of that pairing.
The welcome gift is a starting point, not the whole menu: the same Grimoire screen includes a Buy Spins option for more rolls, with Skip and Auto toggles available alongside Roll - 1 Spin.
One boundary to keep in mind: what a spin can land on is not documented. The recorded roll produced Water, and neither the official description nor the reviewed fresh-account footage spells out the full result pool — including how Common, Ancestral and Primordial connect to spin results. The route itself — claim, roll, keep, equip — is solid; treat precise spin odds or category drop lists as unverified.
Power is not given: how Era dos Grimórios frames magic
The official description frames all of this as player-driven. Its tagline "O poder não é dado. É conquistado." translates to "Power is not given. It is conquered.", and it invites each player to forge their own path and become a legendary mage. The observable part of that promise on a fresh account is the loop above: your magic arrives through your own claim and your own rolls, and the description's "discover and master" phrasing points you at discovering and mastering the grimoire you actually roll.
Where to go next
- Era dos Grimórios beginner guide — the first-hours route from the starting quests onward.
- Era dos Grimórios how to get magic — more on acquiring grimoires beyond the three gift spins.
- Era dos Grimórios how to use magic — equipping and firing your rolled skills.
- Era dos Grimórios combat guide — pairing skills with melee against the game's enemies.
Related Guides
Common Magic (Magia Comum)
Know what Common Magic means in Era dos Grimórios and how the official categories frame your early grimoire rolls.
Ancestral Magic
Learn where Ancestral Magic sits among the three categories and exactly what the game specifies about it today.
Primordial Magic
Confirm that Primordial Magic exists, see what is verifiably known about it, and what remains unspecified.
Magic System & Grimoire Basics
Understand what your equipped grimoire does in combat and what Comum, Ancestral and Primordial magic actually mean.