Era dos Grimórios Regions: Every Named Area and How to Reach Hayvale
The named Era dos Grimórios regions documented so far — Hayvale and the Capital, plus the starting magic tower — and a step-by-step route from spawn to Hayvale using the teleport NPC Pynhal.
Quick answer
Two named areas are documented in Era dos Grimórios so far: Hayvale, the early-game farm-fields zone, and the Capital, a later progression area beyond it. A new account spawns in the round stone magic tower hall, and reaches Hayvale the demonstrated way: claim the welcome gift, talk to the teleport NPC Pynhal, and follow the 'Talk to the Bandit Hunter' quest into the farm fields.
- Recognition anchor: a fresh account spawns at Level 1 inside the tower hall, with the quest tracker already pointing to 'Talk to the Bandit Hunter'.
- Hayvale is unmistakable on arrival: farm fields full of Lv. 1 Bandits, the BANDIT HUNTER quest chain and the Broom Instructor's broom-flight training.
- Progression then points past Hayvale toward the Capital through mid-level chains such as Caravan Guard.
A new account spawns at Level 1 inside the round stone magic tower hall, with the quest tracker already pointing to 'Talk to the Bandit Hunter', and a teleport NPC is available to move you along. This page lists every area documented so far, tells you how to recognize each one, and walks the exact route from spawn to Hayvale.
Named areas so far
Three distinct places are confirmed by current gameplay coverage: the unnamed starting tower, Hayvale, and the Capital.
Documented areas in Era dos Grimórios
Starting magic tower
A new account spawns at Level 1 inside this round stone tower hall, with the quest tracker pointing to 'Talk to the Bandit Hunter', which makes the tower the recognizable starting point of the first quest chain.
Hayvale
The named early-game area of farm fields filled with Lv. 1 Bandits. Its early quests include the BANDIT HUNTER chain (180 Yens + 19,800 XP) and the Broom Instructor's broom-flight training.
Capital
A later early/mid-progression zone beyond Hayvale. A reviewed run climbed from Level 1 to 39 through chains like Caravan Guard and Capital-area quests, so this is where that stretch of questing leads.
That is the full confirmed list for now: Hayvale is the first named zone you play in, and the Capital is the only other named destination the current quest chains point toward.
How to reach Hayvale from spawn
The opening quest line takes you there directly — you never have to wander the map looking for it.
Checklist
- Spawn in the tower hall
A new account spawns at Level 1 inside the round stone magic tower hall, with the quest tracker already pointing to 'Talk to the Bandit Hunter'.
- Claim the welcome gift
The demonstrated run claimed the welcome gift at Level 1 before moving on; the teleport step below was shown immediately afterwards.
- Talk to Pynhal to teleport
Pynhal is the NPC you speak with to teleport — the in-game travel method shown working at Level 1 on a fresh account.
- Find the Bandit Hunter and accept the quest
Follow the tracker to the Bandit Hunter NPC and pick up 'Defeat Bandits (0/5)'.
- Clear the Bandits in the farm fields
The Lv. 1 Bandits stand in Hayvale's farm fields; the chain is listed as BANDIT HUNTER - Defeat Bandits (4/5) and pays 180 Yens + 19,800 XP.

How to recognize Hayvale
Hayvale announces itself through three things:
- Farm fields full of Lv. 1 Bandits. For a brand-new account these are the first enemies the game puts in front of you, right in the open fields (more on them in our Era dos Grimórios enemies overview).
- The BANDIT HUNTER chain. Defeating the Bandits for it pays 180 Yens and 19,800 XP.
- The Broom Instructor. Their broom-flight training asks for 5 Wild Wheat and 2 Wood, collected through ring/timing minigames.
If you are standing in open farm fields, fighting Lv. 1 Bandits, and a Broom Instructor is offering flight training nearby, you are in Hayvale.
Getting around: Pynhal the teleport NPC
You do not need to memorize a walking route out of spawn. Talking to Pynhal teleports you: in the demonstrated run, the player talked to Pynhal to teleport at Level 1, immediately after claiming the welcome gift, and then found the Bandit Hunter to accept the quest. That is the confirmed way to bridge the starting tower and Hayvale's content. Once you start covering more ground, the Era dos Grimórios exploration guide covers moving around the world in more depth.
The Capital: the area beyond Hayvale
Progression does not end in the fields. The reviewed session went from Level 1 to Level 39 by moving through chains such as Caravan Guard ('Defeat Bandit Brutes (4/6)', worth 250 Yens + 703,800 XP) and Capital-area quests. That makes the Capital the confirmed mid-progression destination beyond Hayvale. Its own quest details were referenced rather than shown, so treat the area as real but sparsely documented: the exact quests and rewards waiting there are not yet on record. The Era dos Grimórios progression guide covers that stretch of leveling in depth.
The short version
Spawn in the tower, claim the welcome gift, talk to Pynhal to teleport, follow the tracker to the Bandit Hunter — that sequence puts you in Hayvale, the game's first named area. Clear its Bandit and broom quests, and the Caravan Guard and Capital chains take over from there. If you are just starting out, pair this page with the Era dos Grimórios beginner guide.
Related Guides
Exploration Guide: Open World
Start exploring with first quests, teleporting and broom flight, then hunt chests, missions and rare rewards across the map.
Enemies & Where to Find Them
See every enemy confirmed so far, including Hayvale Bandits and Bandit Brutes, and where each encounter happens.
Beginner Guide: First Objectives
Follow a full first-session route: claim your gift, roll a grimoire, and finish the Defeat Bandits quest in Hayvale.