Era dos Grimórios Combat Guide: Your First Fight, Step by Step
How to fight your first enemies in Era dos Grimórios: roll a grimoire, take the Defeat Bandits quest from the Bandit Hunter, and finish your first kill-quest encounter.
Your first fights in Era dos Grimórios are simple: attack with melee punches while weaving in your equipped grimoire skill, and take a kill quest from an NPC like the Bandit Hunter so every defeated enemy counts toward a Yens and XP payout. You can do this from Level 1, the moment you spawn.
Quick answer
Fight your first enemies with melee punches plus your equipped grimoire skill. To make kills count, accept a kill quest like 'Defeat Bandits' from the Bandit Hunter first — the quest tracker counts each defeated enemy, and finishing it shows a 'MISSION COMPLETED' banner with Yens and XP.
- Claim the 3 free Grimoire Spins from the welcome gift before fighting, so you have a skill to cast
- You can start from Level 1, the moment you spawn
Before you swing: get a grimoire
You don't need to fight bare-handed. When you first spawn inside the magic tower, a 'Welcome to Grimoire Era!' dialog offers a welcome gift of 3 Grimoire Spins — claim it at Level 1. Open the Grimoire spin menu, where you can Roll – 1 Spin, toggle Skip/Auto, or Buy Spins, then roll and keep a grimoire (in one fresh-account run, the player kept a Water grimoire). The skill that grimoire grants is the one you'll use alongside your punches in combat.
How a kill-quest encounter starts and finishes
The early game routes you into combat through quest chains rather than random brawls. Your starting tracker points you to Talk to the Bandit Hunter, and you get there by talking to NPC Pynhal to teleport first. From there the encounter runs like this:
The Defeat Bandits encounter
Accept the quest
The Bandit Hunter NPC gives you 'Defeat Bandits (0/5)', a kill quest targeting bandits in the Hayvale farm fields.The counter starts at zero out of the five enemies the quest requires.
Travel and fight
Head into the Hayvale farm fields and fight the bandits with punches plus your grimoire skill.In a fresh Level 1–2 run, the first target was a 'Lv. 1 Bandit' fought with melee punches combined with the player's equipped Water grimoire skill.
Watch the tracker count down
Each defeated enemy updates the quest tracker, for example 'Defeat Bandits (4/5)'.This is how you know the encounter is progressing and how many enemies remain.
Complete the quest
Defeating the required enemies completes the quest and a 'MISSION COMPLETED' banner appears.Rewards are paid in Yens and XP, and in the observed run the player leveled up to Level 2.
After completing one quest in the chain, the next combat quest awaits — early Hayvale chains like this continue with further bandit-hunting stages.
The listed payout line 'BANDIT HUNTER – Defeat Bandits (4/5)' rewards 180 Yens + 19,800 XP, a good early infusion of both currencies. This applies to the early Defeat Bandits quest chain in Hayvale specifically.
A full first kill-quest encounter, from accepting the quest to the fights in the fields:
Watch the full video on YouTube
Reading combat feedback on screen
Combat progress is communicated through visible UI, so you rarely have to guess:
- Quest trackers count defeated enemies in real time, e.g. 'Defeat Bandits (4/5)' — five required, four done.
- A 'MISSION COMPLETED' banner appears when a quest finishes, showing the Yens and XP rewards you earned.
- Level-up banners appear on top, such as '+8 STAT POINTS', telling you that leveling granted stat points to spend.
- The MISSIONS panel tracks longer combat goals on its own, such as NPC Hunter (defeat 300 enemies), alongside Daily/Weekly tabs with a weekly timer for the rotating missions there.
So a typical fight loop looks like: accept the kill quest, defeat enemies and watch the counter climb, then collect the completion banner's Yens, XP and any level-up bonuses.
What your first fights actually feel like
On a fresh account at Level 1–2, the first enemy you meet is something like a 'Lv. 1 Bandit' in the Hayvale farm fields — no special boss, just a basic hostile that exists to be defeated. Your two attack tools are melee punches and your equipped grimoire skill; the walkthrough player used both together, punching while firing their Water skill. There is no evidence you need anything more elaborate at this stage: a rolled grimoire, the quest accepted, and those two attack types carried the whole first encounter.
That's also why rolling your grimoire before leaving the tower matters — the skill you keep is the one you'll be casting in the fields, and the Spin Spender missions elsewhere in the MISSIONS panel encourage you to roll more grimoires over time anyway.
Where to go from here
Once the first chain is done, combat keeps scaling through new quest chains with tougher enemies and bigger payouts. For the wider picture — leveling, stat points and mastery — see the Era dos Grimórios progression guide and the beginner guide. To understand what your grimoire skill does and how to grow it, the magic system, magic types and how to get magic pages cover the rolls and rarities in depth. And when you're ready to leave Hayvale, the exploration guide and regions overview map out where the next fights are.
Quick answer
Keep the loop going: new kill quests from NPCs, enemies defeated with punches plus your grimoire skill, and mission rewards banked as Yens and XP. Watch the MISSIONS panel for the long-term NPC Hunter goal of defeating 300 enemies.

For any reward codes listed for the game, check the codes page, and see updates for the latest changes to the game.
Related Guides
Enemies & Where to Find Them
See every enemy confirmed so far, including Hayvale Bandits and Bandit Brutes, and where each encounter happens.
How to Use Magic in Combat
Learn how your grimoire's skill combines with melee attacks in real fights, from equipping it to casting.
Beginner Guide: First Objectives
Follow a full first-session route: claim your gift, roll a grimoire, and finish the Defeat Bandits quest in Hayvale.